Reorder character search because seems like minions also have entries in npc dicts
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@@ -97,21 +97,22 @@ public partial class ProfileManager : IDisposable
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var nameWordsCnt = characterName.Split(' ').Length;
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var nameWordsCnt = characterName.Split(' ').Length;
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if (_reverseNameDicts.TryGetID(ObjectKind.EventNpc, characterName, out var id))
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//companions come first because they seem to have duplicate entries in NPC dicts
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profile.Characters.Add(_actorManager.CreateNpc(ObjectKind.EventNpc, new NpcId(id)));
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if (_reverseNameDicts.TryGetID(ObjectKind.Companion, characterName, out var id))
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else if (_reverseNameDicts.TryGetID(ObjectKind.BattleNpc, characterName, out id))
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{
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profile.Characters.Add(_actorManager.CreateNpc(ObjectKind.BattleNpc, new NpcId(id)));
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var currentPlayer = _actorManager.GetCurrentPlayer();
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profile.Characters.Add(_actorManager.CreateOwned(currentPlayer.PlayerName, currentPlayer.HomeWorld, ObjectKind.Companion, new NpcId(id)));
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}
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else if (_reverseNameDicts.TryGetID(ObjectKind.MountType, characterName, out id))
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else if (_reverseNameDicts.TryGetID(ObjectKind.MountType, characterName, out id))
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{
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{
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var currentPlayer = _actorManager.GetCurrentPlayer();
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var currentPlayer = _actorManager.GetCurrentPlayer();
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profile.Characters.Add(_actorManager.CreateOwned(currentPlayer.PlayerName, currentPlayer.HomeWorld, ObjectKind.MountType, new NpcId(id)));
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profile.Characters.Add(_actorManager.CreateOwned(currentPlayer.PlayerName, currentPlayer.HomeWorld, ObjectKind.MountType, new NpcId(id)));
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}
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}
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else if (_reverseNameDicts.TryGetID(ObjectKind.Companion, characterName, out id))
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else if (_reverseNameDicts.TryGetID(ObjectKind.EventNpc, characterName, out id))
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{
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profile.Characters.Add(_actorManager.CreateNpc(ObjectKind.EventNpc, new NpcId(id)));
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var currentPlayer = _actorManager.GetCurrentPlayer();
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else if (_reverseNameDicts.TryGetID(ObjectKind.BattleNpc, characterName, out id))
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profile.Characters.Add(_actorManager.CreateOwned(currentPlayer.PlayerName, currentPlayer.HomeWorld, ObjectKind.Companion, new NpcId(id)));
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profile.Characters.Add(_actorManager.CreateNpc(ObjectKind.BattleNpc, new NpcId(id)));
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}
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else if (nameWordsCnt == 2) //players come last
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else if (nameWordsCnt == 2)
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profile.Characters.Add(_actorManager.CreatePlayer(ByteString.FromStringUnsafe(characterName, false), WorldId.AnyWorld));
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profile.Characters.Add(_actorManager.CreatePlayer(ByteString.FromStringUnsafe(characterName, false), WorldId.AnyWorld));
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else
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else
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{
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{
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