Hopefully this doesn't break anything, I can't test this properly on my free trial account
Removed "Limit to my creatures", the code now automatically detects this for all owned actors. If you liked to apply edits to minions and stuff of other players... too bad. Implemented UI for setting profiles to NPC, minions and mounts (still WIP, will probably have to implement multiple characters per profile)
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@@ -359,7 +359,6 @@ public unsafe sealed class ArmatureManager : IDisposable
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if (type is not TemplateChanged.Type.NewBone &&
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type is not TemplateChanged.Type.DeletedBone &&
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type is not TemplateChanged.Type.EditorCharacterChanged &&
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type is not TemplateChanged.Type.EditorLimitLookupToOwnedChanged &&
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type is not TemplateChanged.Type.EditorEnabled &&
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type is not TemplateChanged.Type.EditorDisabled)
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return;
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@@ -405,21 +404,6 @@ public unsafe sealed class ArmatureManager : IDisposable
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return;
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}
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if(type == TemplateChanged.Type.EditorLimitLookupToOwnedChanged)
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{
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var profile = (Profile)arg3!;
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if (profile.Armatures.Count == 0)
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return;
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foreach (var armature in profile.Armatures)
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armature.IsPendingProfileRebind = true;
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_logger.Debug($"ArmatureManager.OnTemplateChange Editor profile limit lookup setting changed, armature rebind scheduled: {type}, profile: {profile.Name.Text.Incognify()}->{profile.Enabled}");
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return;
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}
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if (type == TemplateChanged.Type.EditorEnabled ||
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type == TemplateChanged.Type.EditorDisabled)
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{
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@@ -445,7 +429,6 @@ public unsafe sealed class ArmatureManager : IDisposable
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type is not ProfileChanged.Type.TemporaryProfileDeleted &&
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type is not ProfileChanged.Type.ChangedCharacter &&
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type is not ProfileChanged.Type.ChangedDefaultProfile &&
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type is not ProfileChanged.Type.LimitLookupToOwnedChanged &&
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type is not ProfileChanged.Type.ApplyToCurrentlyActiveCharacterChanged)
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return;
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@@ -522,7 +505,6 @@ public unsafe sealed class ArmatureManager : IDisposable
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if (type == ProfileChanged.Type.ChangedCharacter ||
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type == ProfileChanged.Type.Deleted ||
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type == ProfileChanged.Type.TemporaryProfileDeleted ||
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type == ProfileChanged.Type.LimitLookupToOwnedChanged ||
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type == ProfileChanged.Type.ApplyToCurrentlyActiveCharacterChanged)
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{
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if (profile.Armatures.Count == 0)
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@@ -536,7 +518,7 @@ public unsafe sealed class ArmatureManager : IDisposable
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armature.IsPendingProfileRebind = true;
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}
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_logger.Debug($"ArmatureManager.OnProfileChange CC/DEL/TPD/LLTOC/ATCACC, armature rebind scheduled: {type}, data payload: {arg3?.ToString()?.Incognify()}, profile: {profile.Name.Text.Incognify()}->{profile.Enabled}");
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_logger.Debug($"ArmatureManager.OnProfileChange CC/DEL/TPD/ATCACC, armature rebind scheduled: {type}, data payload: {arg3?.ToString()?.Incognify()}, profile: {profile.Name.Text.Incognify()}->{profile.Enabled}");
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return;
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}
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@@ -567,7 +549,8 @@ public unsafe sealed class ArmatureManager : IDisposable
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{
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(var armatureActorIdentifier, _) = _gameObjectService.GetTrueActorForSpecialTypeActor(kvPair.Key);
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if (armatureActorIdentifier.IsValid && armatureActorIdentifier.Matches(armatureActorIdentifier))
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if (actorIdentifier.IsValid && armatureActorIdentifier.CompareIgnoringOwnership(actorIdentifier) &&
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(armatureActorIdentifier.Type != IdentifierType.Owned || armatureActorIdentifier.IsOwnedByLocalPlayer()))
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yield return kvPair.Value;
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}
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}
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