Cleanup
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@@ -30,19 +30,10 @@ public sealed class Profile : ISavable
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public List<Armature> Armatures = new();
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/* [Obsolete("To be removed in the future versions")]
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public LowerString CharacterName { get; set; } = LowerString.Empty;*/
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//public ActorIdentifier Character { get; set; } = ActorIdentifier.Invalid;
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public List<ActorIdentifier> Characters { get; set; } = new();
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public LowerString Name { get; set; } = LowerString.Empty;
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/// <summary>
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/// Whether to search only through local player owned characters or all characters when searching for game object by name
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/// </summary>
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//public bool LimitLookupToOwnedObjects { get; set; } = false;
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public bool Enabled { get; set; }
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public DateTimeOffset CreationDate { get; set; } = DateTime.UtcNow;
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public DateTimeOffset ModifiedDate { get; set; } = DateTime.UtcNow;
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@@ -66,11 +57,6 @@ public sealed class Profile : ISavable
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/// </summary>
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public bool IsTemporary => ProfileType == ProfileType.Temporary;
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/* /// <summary>
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/// Identificator specifying specific actor this profile applies to, only works for temporary profiles
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/// </summary>
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public ActorIdentifier TemporaryActor { get; set; } = ActorIdentifier.Invalid;*/
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public string Incognito
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=> UniqueId.ToString()[..8];
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