Lock UI on hook failure
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@@ -16,6 +16,7 @@ public class PluginStateBlock
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private readonly PluginConfiguration _configuration;
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private readonly GameStateService _gameStateService;
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private readonly FantasiaPlusDetectService _fantasiaPlusDetectService;
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private readonly HookingService _hookingService;
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private static Vector4 normalColor = new Vector4(1, 1, 1, 1);
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private static Vector4 warnColor = new Vector4(1, 0.5f, 0, 1);
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@@ -25,12 +26,14 @@ public class PluginStateBlock
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BoneEditorPanel boneEditorPanel,
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PluginConfiguration configuration,
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GameStateService gameStateService,
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FantasiaPlusDetectService fantasiaPlusDetectService)
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FantasiaPlusDetectService fantasiaPlusDetectService,
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HookingService hookingService)
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{
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_boneEditorPanel = boneEditorPanel;
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_configuration = configuration;
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_gameStateService = gameStateService;
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_fantasiaPlusDetectService = fantasiaPlusDetectService;
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_hookingService = hookingService;
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}
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public void Draw(float yPos)
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@@ -38,7 +41,12 @@ public class PluginStateBlock
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var severity = PluginStateSeverity.Normal;
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string? message = null;
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if (_fantasiaPlusDetectService.IsFantasiaPlusInstalled)
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if(_hookingService.RenderHookFailed || _hookingService.MovementHookFailed)
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{
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severity = PluginStateSeverity.Error;
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message = $"Detected failure in game hooks. Customize+ disabled.";
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}
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else if (_fantasiaPlusDetectService.IsFantasiaPlusInstalled)
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{
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severity = PluginStateSeverity.Error;
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message = $"Fantasia+ detected. The plugin is disabled until Fantasia+ is disabled and the game is restarted.";
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