A bit of work on new IPC
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@@ -7,6 +7,7 @@ using CustomizePlus.Game.Services;
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using CustomizePlus.Configuration.Data;
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using CustomizePlus.UI.Windows.MainWindow.Tabs.Templates;
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using CustomizePlus.Core.Helpers;
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using CustomizePlus.Api;
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namespace CustomizePlus.UI.Windows.Controls;
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@@ -17,6 +18,7 @@ public class PluginStateBlock
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private readonly GameStateService _gameStateService;
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private readonly FantasiaPlusDetectService _fantasiaPlusDetectService;
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private readonly HookingService _hookingService;
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private readonly CustomizePlusIpc _ipcService;
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private static Vector4 normalColor = new Vector4(1, 1, 1, 1);
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private static Vector4 warnColor = new Vector4(1, 0.5f, 0, 1);
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@@ -27,13 +29,15 @@ public class PluginStateBlock
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PluginConfiguration configuration,
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GameStateService gameStateService,
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FantasiaPlusDetectService fantasiaPlusDetectService,
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HookingService hookingService)
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HookingService hookingService,
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CustomizePlusIpc ipcService)
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{
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_boneEditorPanel = boneEditorPanel;
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_configuration = configuration;
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_gameStateService = gameStateService;
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_fantasiaPlusDetectService = fantasiaPlusDetectService;
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_hookingService = hookingService;
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_ipcService = ipcService;
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}
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public void Draw(float yPos)
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@@ -76,6 +80,11 @@ public class PluginStateBlock
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message = $"Editor is active.{(_boneEditorPanel.HasChanges ? " You have unsaved changes, finish template bone editing to open save/revert dialog." : "")}";
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}
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}
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else if (_ipcService.IPCFailed) //this is low priority error
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{
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severity = PluginStateSeverity.Error;
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message = $"Detected failure in IPC. Integrations with other plugins will not function.";
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}
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if (message != null)
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{
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