Disabled IPC, updated changelog
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@@ -127,6 +127,9 @@ public partial class CustomizePlusIpc
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[EzIPC("Profile.GetActiveProfileIdOnCharacter")]
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private (int, Guid?) GetActiveProfileIdOnCharacter(ICharacter character)
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{
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//todo: temporary
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return ((int)ErrorCode.UnknownError, null);
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if (character == null)
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return ((int)ErrorCode.InvalidCharacter, null);
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@@ -145,6 +148,9 @@ public partial class CustomizePlusIpc
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[EzIPC("Profile.SetTemporaryProfileOnCharacter")]
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private (int, Guid?) SetTemporaryProfileOnCharacter(ICharacter character, string profileJson)
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{
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//todo: temporary
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return ((int)ErrorCode.UnknownError, null);
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//todo: do not allow to set temporary profile on reserved actors (examine, etc)
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if (character == null)
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return ((int)ErrorCode.InvalidCharacter, null);
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@@ -192,6 +198,9 @@ public partial class CustomizePlusIpc
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[EzIPC("Profile.DeleteTemporaryProfileOnCharacter")]
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private int DeleteTemporaryProfileOnCharacter(ICharacter character)
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{
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//todo: temporary
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return (int)ErrorCode.UnknownError;
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if (character == null)
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return (int)ErrorCode.InvalidCharacter;
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@@ -261,6 +270,9 @@ public partial class CustomizePlusIpc
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//warn: intended limitation - ignores default profiles because why you would use default profile on your own character
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private void OnArmatureChanged(ArmatureChanged.Type type, Armature armature, object? arg3)
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{
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//todo: temporary
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return;
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string currentPlayerName = _gameObjectService.GetCurrentPlayerName();
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if (armature.ActorIdentifier.ToNameWithoutOwnerName() != currentPlayerName)
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