Fix invalid condition for "limit to my creatures", a bit of additional logging
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@@ -95,7 +95,7 @@ public class ProfileManager : IDisposable
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public void LoadProfiles()
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{
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_logger.Information("Loading profiles from directory...");
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_logger.Information("Loading profiles...");
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//todo: hot reload was not tested
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//save temp profiles
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@@ -105,6 +105,8 @@ public class ProfileManager : IDisposable
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List<(Profile, string)> invalidNames = new();
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foreach (var file in _saveService.FileNames.Profiles())
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{
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_logger.Debug($"Reading profile {file.FullName}");
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try
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{
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var text = File.ReadAllText(file.FullName);
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@@ -146,7 +148,7 @@ public class ProfileManager : IDisposable
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_logger.Information(
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$"Moved {invalidNames.Count - failed} profiles to correct names.{(failed > 0 ? $" Failed to move {failed} profiles to correct names." : string.Empty)}");
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_logger.Information("Directory load complete");
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_logger.Information("Profiles load complete");
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_event.Invoke(ProfileChanged.Type.ReloadedAll, null, null);
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}
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@@ -506,7 +508,7 @@ public class ProfileManager : IDisposable
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return profile.CharacterName.Text == name &&
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(!profile.LimitLookupToOwnedObjects ||
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(actorIdentifier.Type == IdentifierType.Owned &&
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actorIdentifier.PlayerName != _actorManager.GetCurrentPlayer().PlayerName));
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actorIdentifier.PlayerName == _actorManager.GetCurrentPlayer().PlayerName));
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}
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if (_templateEditorManager.IsEditorActive && _templateEditorManager.EditorProfile.Enabled && IsProfileAppliesToCurrentActor(_templateEditorManager.EditorProfile))
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