Rewrite ApplyToCurrentlyActiveCharacter so it behaves like DefaultProfile
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@@ -413,10 +413,10 @@ public unsafe sealed class ArmatureManager : IDisposable
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type is not ProfileChanged.Type.TemporaryProfileDeleted &&
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type is not ProfileChanged.Type.ChangedCharacter &&
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type is not ProfileChanged.Type.ChangedDefaultProfile &&
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type is not ProfileChanged.Type.ApplyToCurrentlyActiveCharacterChanged)
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type is not ProfileChanged.Type.ChangedDefaultLocalPlayerProfile)
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return;
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if (type == ProfileChanged.Type.ChangedDefaultProfile)
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if (type == ProfileChanged.Type.ChangedDefaultProfile || type == ProfileChanged.Type.ChangedDefaultLocalPlayerProfile)
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{
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var oldProfile = (Profile?)arg3;
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@@ -426,7 +426,7 @@ public unsafe sealed class ArmatureManager : IDisposable
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foreach (var armature in oldProfile.Armatures)
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armature.IsPendingProfileRebind = true;
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_logger.Debug($"ArmatureManager.OnProfileChange Profile no longer default, armatures rebind scheduled: {type}, old profile: {oldProfile.Name.Text.Incognify()}->{oldProfile.Enabled}");
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_logger.Debug($"ArmatureManager.OnProfileChange Profile no longer default/default for local player, armatures rebind scheduled: {type}, old profile: {oldProfile.Name.Text.Incognify()}->{oldProfile.Enabled}");
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return;
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}
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@@ -505,8 +505,7 @@ public unsafe sealed class ArmatureManager : IDisposable
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if (type == ProfileChanged.Type.ChangedCharacter ||
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type == ProfileChanged.Type.Deleted ||
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type == ProfileChanged.Type.TemporaryProfileDeleted ||
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type == ProfileChanged.Type.ApplyToCurrentlyActiveCharacterChanged)
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type == ProfileChanged.Type.TemporaryProfileDeleted)
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{
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if (profile.Armatures.Count == 0)
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return;
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