Rename CompareIgnoringOwnership and FindActorsByIdentifier
This commit is contained in:
@@ -240,9 +240,9 @@ public class ProfileFileSystemSelector : FileSystemSelector<Profile, ProfileStat
|
||||
}
|
||||
|
||||
if (leaf.Value.Enabled)
|
||||
state.Color = leaf.Value.Character.CompareIgnoringOwnership(_gameObjectService.GetCurrentPlayerActorIdentifier()) ? ColorId.LocalCharacterEnabledProfile : ColorId.EnabledProfile;
|
||||
state.Color = leaf.Value.Character.MatchesIgnoringOwnership(_gameObjectService.GetCurrentPlayerActorIdentifier()) ? ColorId.LocalCharacterEnabledProfile : ColorId.EnabledProfile;
|
||||
else
|
||||
state.Color = leaf.Value.Character.CompareIgnoringOwnership(_gameObjectService.GetCurrentPlayerActorIdentifier()) ? ColorId.LocalCharacterDisabledProfile : ColorId.DisabledProfile;
|
||||
state.Color = leaf.Value.Character.MatchesIgnoringOwnership(_gameObjectService.GetCurrentPlayerActorIdentifier()) ? ColorId.LocalCharacterDisabledProfile : ColorId.DisabledProfile;
|
||||
|
||||
return ApplyStringFilters(leaf, leaf.Value);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user