Rename CompareIgnoringOwnership and FindActorsByIdentifier
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@@ -539,7 +539,7 @@ public unsafe sealed class ArmatureManager : IDisposable
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{
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(var armatureActorIdentifier, _) = _gameObjectService.GetTrueActorForSpecialTypeActor(kvPair.Key);
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if (actorIdentifier.IsValid && armatureActorIdentifier.CompareIgnoringOwnership(actorIdentifier) &&
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if (actorIdentifier.IsValid && armatureActorIdentifier.MatchesIgnoringOwnership(actorIdentifier) &&
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(armatureActorIdentifier.Type != IdentifierType.Owned || armatureActorIdentifier.IsOwnedByLocalPlayer()))
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yield return kvPair.Value;
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}
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