Rename CompareIgnoringOwnership and FindActorsByIdentifier

This commit is contained in:
RisaDev
2024-10-18 21:34:35 +03:00
parent 80e87a821d
commit 3e290cbabc
8 changed files with 22 additions and 16 deletions

View File

@@ -539,7 +539,7 @@ public unsafe sealed class ArmatureManager : IDisposable
{
(var armatureActorIdentifier, _) = _gameObjectService.GetTrueActorForSpecialTypeActor(kvPair.Key);
if (actorIdentifier.IsValid && armatureActorIdentifier.CompareIgnoringOwnership(actorIdentifier) &&
if (actorIdentifier.IsValid && armatureActorIdentifier.MatchesIgnoringOwnership(actorIdentifier) &&
(armatureActorIdentifier.Type != IdentifierType.Owned || armatureActorIdentifier.IsOwnedByLocalPlayer()))
yield return kvPair.Value;
}