Rename CompareIgnoringOwnership and FindActorsByIdentifier
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@@ -261,7 +261,7 @@ public partial class CustomizePlusIpc
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//warn: intended limitation - ignores default profiles because why you would use default profile on your own character
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private void OnArmatureChanged(ArmatureChanged.Type type, Armature armature, object? arg3)
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{
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if (!armature.ActorIdentifier.CompareIgnoringOwnership(_gameObjectService.GetCurrentPlayerActorIdentifier()))
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if (armature.ActorIdentifier != _gameObjectService.GetCurrentPlayerActorIdentifier())
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return;
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if (armature.ActorIdentifier.HomeWorld == WorldId.AnyWorld) //Only Cutscene/GPose actors have world set to AnyWorld
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