Updated ECommons, Profile.GetProfileByUniqueId -> Profile.GetByUniqueId, OnProfileUpdate now returns Guid.Empty if no profile is set
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@@ -18,6 +18,7 @@ using Dalamud.Game.ClientState.Objects.Types;
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using Penumbra.GameData.Actors;
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using IPCProfileDataTuple = (System.Guid UniqueId, string Name, string CharacterName, bool IsEnabled);
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using Penumbra.GameData.Interop;
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//using OnUpdateTuple = (Dalamud.Game.ClientState.Objects.Types.Character Character, System.Guid? ProfileUniqueId, string? ProfileJson);
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namespace CustomizePlus.Api;
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@@ -29,9 +30,10 @@ public partial class CustomizePlusIpc
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/// Not triggered if any changes happen due to character no longer existing.
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/// Right now ignores every character but local player. It is not recommended to assume that this will always be the case and not perform any checks on your side.
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/// Ignores temporary profiles.
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/// /!\ If no profile is set on specified character profile id will be equal to Guid.Empty
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/// </summary>
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[EzIPCEvent("Profile.OnUpdate")]
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private Action<Character, Guid?> OnProfileUpdate;
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private Action<Character, Guid> OnProfileUpdate;
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/// <summary>
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/// Retrieve list of all user profiles
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@@ -49,7 +51,7 @@ public partial class CustomizePlusIpc
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/// <summary>
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/// Get JSON copy of profile with specified unique id
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/// </summary>
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[EzIPC("Profile.GetProfileByUniqueId")]
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[EzIPC("Profile.GetByUniqueId")]
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private (int, string?) GetProfileByUniqueId(Guid uniqueId)
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{
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if (uniqueId == Guid.Empty)
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@@ -327,6 +329,6 @@ public partial class CustomizePlusIpc
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_logger.Debug($"Sending player update message: Character: {character.Name.ToString().Incognify()}, Profile: {(profile != null ? profile.ToString() : "no profile")}");
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OnProfileUpdate(character, profile != null ? profile.UniqueId : null);
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OnProfileUpdate(character, profile != null ? profile.UniqueId : Guid.Empty);
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}
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}
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