Code style fix, added return of ErrorCode.InvalidArgument to AddPlayerCharacter/RemovePlayerCharacter

This commit is contained in:
RisaDev
2025-04-18 22:14:19 +03:00
parent 2a0548e1b4
commit 31a192c6eb
2 changed files with 17 additions and 25 deletions

View File

@@ -178,10 +178,10 @@ public partial class ProfileManager : IDisposable
/// <summary>
/// Add character to profile
/// </summary>
public void AddCharacter(Profile profile, ActorIdentifier actorIdentifier)
public bool AddCharacter(Profile profile, ActorIdentifier actorIdentifier)
{
if (!actorIdentifier.IsValid || profile.Characters.Any(x => actorIdentifier.MatchesIgnoringOwnership(x)) || profile.IsTemporary)
return;
return false;
profile.Characters.Add(actorIdentifier);
@@ -189,15 +189,17 @@ public partial class ProfileManager : IDisposable
_logger.Debug($"Add character for profile {profile.UniqueId}.");
_event.Invoke(ProfileChanged.Type.AddedCharacter, profile, actorIdentifier);
return true;
}
/// <summary>
/// Delete character from profile
/// </summary>
public void DeleteCharacter(Profile profile, ActorIdentifier actorIdentifier)
public bool DeleteCharacter(Profile profile, ActorIdentifier actorIdentifier)
{
if (!actorIdentifier.IsValid || !profile.Characters.Any(x => actorIdentifier.MatchesIgnoringOwnership(x)) || profile.IsTemporary)
return;
return false;
profile.Characters.Remove(actorIdentifier);
@@ -205,6 +207,8 @@ public partial class ProfileManager : IDisposable
_logger.Debug($"Removed character from profile {profile.UniqueId}.");
_event.Invoke(ProfileChanged.Type.RemovedCharacter, profile, actorIdentifier);
return true;
}
/// <summary>