More work on profile character assignment rewrite.
Added ability to apply profile to any currently logged in character Functional UI for player character, retainers and mannequins Almost completely switched to using ActorIdentifier instead of character name Migration code for ActorIdentifier instead of character names IPC is not functional for now (see todos)
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@@ -81,46 +81,44 @@ public partial class ProfileManager : IDisposable
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return version switch
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{
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//Ignore everything below v4
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// 4 => LoadV4(obj),
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// 5 => LoadV5(obj),
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4 => LoadV5(obj),
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4 => LoadV4(obj),
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5 => LoadV5(obj),
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_ => throw new Exception("The profile to be loaded has no valid Version."),
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};
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}
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private Profile LoadV4(JObject obj)
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{
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var characterName = new LowerString(obj["CharacterName"]?.ToObject<string>()?.Trim() ?? throw new ArgumentNullException("CharacterName"));
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var profile = LoadProfileV4V5(obj);
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ByteString.FromString(characterName, out var nameByteString);
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var character = _actorManager.CreatePlayer(nameByteString, WorldId.AnyWorld); //todo: detect type
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obj["Character"] = character.ToJson();
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var profile = LoadV5(obj);
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profile.ModifiedDate = DateTimeOffset.UtcNow;
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_saveService.ImmediateSave(profile);
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profile.CharacterName = new LowerString(obj["CharacterName"]?.ToObject<string>()?.Trim() ?? throw new ArgumentNullException("CharacterName"));
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return profile;
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}
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private Profile LoadV5(JObject obj)
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{
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var profile = LoadProfileV4V5(obj);
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var character = _actorManager.FromJson(obj["Character"] as JObject);
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profile.Character = character;
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profile.ApplyToCurrentlyActiveCharacter = obj["ApplyToCurrentlyActiveCharacter"]?.ToObject<bool>() ?? false;
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profile.CharacterName = new LowerString(obj["CharacterName"]?.ToObject<string>()?.Trim() ?? throw new ArgumentNullException("CharacterName")); //temp
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return profile;
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}
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//V4 and V5 are mostly not different, so common loading logic is here
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private Profile LoadProfileV4V5(JObject obj)
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{
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var creationDate = obj["CreationDate"]?.ToObject<DateTimeOffset>() ?? throw new ArgumentNullException("CreationDate");
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/*var character = _actorManager.FromJson(obj["Character"] as JObject);
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if (!character.IsValid)
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throw new ArgumentException("Character");*/
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var profile = new Profile()
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{
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CreationDate = creationDate,
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UniqueId = obj["UniqueId"]?.ToObject<Guid>() ?? throw new ArgumentNullException("UniqueId"),
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Name = new LowerString(obj["Name"]?.ToObject<string>()?.Trim() ?? throw new ArgumentNullException("Name")),
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//Character = character,
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CharacterName = new LowerString(obj["CharacterName"]?.ToObject<string>()?.Trim() ?? throw new ArgumentNullException("CharacterName")),
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LimitLookupToOwnedObjects = obj["LimitLookupToOwnedObjects"]?.ToObject<bool>() ?? throw new ArgumentNullException("LimitLookupToOwnedObjects"),
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Enabled = obj["Enabled"]?.ToObject<bool>() ?? throw new ArgumentNullException("Enabled"),
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ModifiedDate = obj["ModifiedDate"]?.ToObject<DateTimeOffset>() ?? creationDate,
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