Fix for penumbra redraw: do not search for actor using object table in GetArmaturesForCharacterName
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@@ -553,16 +553,10 @@ public unsafe sealed class ArmatureManager : IDisposable
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private IEnumerable<Armature> GetArmaturesForCharacterName(string characterName)
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{
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var actors = _gameObjectService.FindActorsByName(characterName).ToList();
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if (actors.Count == 0)
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yield break;
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foreach (var actorData in actors)
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foreach(var kvPair in Armatures)
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{
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if (!Armatures.TryGetValue(actorData.Item1, out var armature))
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continue;
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yield return armature;
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if(kvPair.Key.ToNameWithoutOwnerName() == characterName)
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yield return kvPair.Value;
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}
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}
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}
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