Reimplemented profile conversion to V5 using some heuristics based on excel sheets

This commit is contained in:
RisaDev
2024-10-18 23:15:46 +03:00
parent 486a5ddbe6
commit 0a8104ccdb
15 changed files with 367 additions and 38 deletions

View File

@@ -29,8 +29,8 @@ public sealed class Profile : ISavable
public List<Armature> Armatures = new();
[Obsolete("To be removed in the future versions")]
public LowerString CharacterName { get; set; } = LowerString.Empty;
/* [Obsolete("To be removed in the future versions")]
public LowerString CharacterName { get; set; } = LowerString.Empty;*/
public ActorIdentifier Character { get; set; } = ActorIdentifier.Invalid;
@@ -101,7 +101,6 @@ public sealed class Profile : ISavable
["UniqueId"] = UniqueId,
["CreationDate"] = CreationDate,
["ModifiedDate"] = ModifiedDate,
["CharacterName"] = CharacterName.Text,
["Character"] = Character.ToJson(),
["Name"] = Name.Text,
["Enabled"] = Enabled,

View File

@@ -11,6 +11,8 @@ using System.IO;
using System.Linq;
using Penumbra.String;
using Penumbra.GameData.Structs;
using Dalamud.Game.ClientState.Objects.Enums;
using Penumbra.GameData.Gui;
namespace CustomizePlus.Profiles;
@@ -91,7 +93,39 @@ public partial class ProfileManager : IDisposable
{
var profile = LoadProfileV4V5(obj);
profile.CharacterName = new LowerString(obj["CharacterName"]?.ToObject<string>()?.Trim() ?? throw new ArgumentNullException("CharacterName"));
var characterName = obj["CharacterName"]?.ToObject<string>()?.Trim() ?? throw new ArgumentNullException("CharacterName");
if (string.IsNullOrWhiteSpace(characterName))
return profile;
var nameWordsCnt = characterName.Split(' ').Length;
if (nameWordsCnt == 2)
profile.Character = _actorManager.CreatePlayer(ByteString.FromStringUnsafe(characterName, false), WorldId.AnyWorld);
else if (_reverseNameDicts.TryGetID(ObjectKind.EventNpc, characterName, out var id))
profile.Character = _actorManager.CreateNpc(ObjectKind.EventNpc, new NpcId(id));
else if (_reverseNameDicts.TryGetID(ObjectKind.BattleNpc, characterName, out id))
profile.Character = _actorManager.CreateNpc(ObjectKind.BattleNpc, new NpcId(id));
else if (_reverseNameDicts.TryGetID(ObjectKind.MountType, characterName, out id))
{
var currentPlayer = _actorManager.GetCurrentPlayer();
profile.Character = _actorManager.CreateOwned(currentPlayer.PlayerName, currentPlayer.HomeWorld, ObjectKind.MountType, new NpcId(id));
}
else if (_reverseNameDicts.TryGetID(ObjectKind.Companion, characterName, out id))
{
var currentPlayer = _actorManager.GetCurrentPlayer();
profile.Character = _actorManager.CreateOwned(currentPlayer.PlayerName, currentPlayer.HomeWorld, ObjectKind.Companion, new NpcId(id));
}
else
{
_logger.Warning($"Unable to automatically migrate \"{profile.Name}\" to V5, unknown character name: {characterName}");
_messageService.NotificationMessage($"Unable to detect character type for profile \"{profile.Name}\", please set character for this profile manually.", Dalamud.Interface.ImGuiNotification.NotificationType.Error);
}
if (profile.Character.IsValid)
{
_logger.Debug($"Upgraded profile \"{profile.Name}\" to V5: {characterName} -> {profile.Character}. Save queued.");
_saveService.QueueSave(profile);
}
return profile;
}
@@ -103,7 +137,6 @@ public partial class ProfileManager : IDisposable
var character = _actorManager.FromJson(obj["Character"] as JObject);
profile.Character = character;
profile.CharacterName = new LowerString(obj["CharacterName"]?.ToObject<string>()?.Trim() ?? throw new ArgumentNullException("CharacterName")); //temp
return profile;
}

View File

@@ -28,6 +28,8 @@ using Penumbra.GameData.Interop;
using System.Runtime.Serialization;
using CustomizePlus.Game.Services;
using ObjectManager = CustomizePlus.GameData.Services.ObjectManager;
using System.Threading.Tasks;
using OtterGui.Classes;
namespace CustomizePlus.Profiles;
@@ -44,6 +46,8 @@ public partial class ProfileManager : IDisposable
private readonly ActorManager _actorManager;
private readonly GameObjectService _gameObjectService;
private readonly ObjectManager _objectManager;
private readonly ReverseNameDicts _reverseNameDicts;
private readonly MessageService _messageService;
private readonly ProfileChanged _event;
private readonly TemplateChanged _templateChangedEvent;
private readonly ReloadEvent _reloadEvent;
@@ -63,6 +67,8 @@ public partial class ProfileManager : IDisposable
ActorManager actorManager,
GameObjectService gameObjectService,
ObjectManager objectManager,
ReverseNameDicts reverseNameDicts,
MessageService messageService,
ProfileChanged @event,
TemplateChanged templateChangedEvent,
ReloadEvent reloadEvent,
@@ -76,6 +82,8 @@ public partial class ProfileManager : IDisposable
_actorManager = actorManager;
_gameObjectService = gameObjectService;
_objectManager = objectManager;
_reverseNameDicts = reverseNameDicts;
_messageService = messageService;
_event = @event;
_templateChangedEvent = templateChangedEvent;
_templateChangedEvent.Subscribe(OnTemplateChange, TemplateChanged.Priority.ProfileManager);
@@ -86,7 +94,7 @@ public partial class ProfileManager : IDisposable
CreateProfileFolder(saveService);
LoadProfiles();
_reverseNameDicts.Awaiter.ContinueWith(_ => LoadProfiles(), TaskScheduler.Default);
}
public void Dispose()
@@ -467,7 +475,7 @@ public partial class ProfileManager : IDisposable
if (actorIdentifier.Type == IdentifierType.Owned && !actorIdentifier.IsOwnedByLocalPlayer())
return false;
return profile.CharacterName.Text == name || profile.Character.MatchesIgnoringOwnership(actorIdentifier);
return profile.Character.MatchesIgnoringOwnership(actorIdentifier);
}
if (_templateEditorManager.IsEditorActive && _templateEditorManager.EditorProfile.Enabled && IsProfileAppliesToCurrentActor(_templateEditorManager.EditorProfile))
@@ -475,20 +483,8 @@ public partial class ProfileManager : IDisposable
foreach (var profile in Profiles)
{
if(IsProfileAppliesToCurrentActor(profile))
{
//todo: temp for migrations to v5
//todo: make sure this works for minions and stuff
if (!profile.Character.IsValid)
{
_logger.Warning($"No character for profile {profile}, but character has been found as: {actorIdentifier}, will set.");
profile.Character = actorIdentifier;
_saveService.QueueSave(profile);
}
if (profile.Enabled)
yield return profile;
}
if(profile.Enabled && IsProfileAppliesToCurrentActor(profile))
yield return profile;
}
if (DefaultLocalPlayerProfile != null && DefaultLocalPlayerProfile.Enabled)